Social Skills Intervention through Role-playing: A Mixed-design Study with Youth with Intellectual Disability

Authors

  • Jose David Carnicero Pérez Facultad de Artes y Humanidades, Universidad Rey Juan Carlos, Madrid, España Author
  • Inmaculada Garrote Camarena Facultad de Artes y Humanidades, Universidad Rey Juan Carlos, Madrid, España Author
  • Jose María López Díaz Facultad de Artes y Humanidades, Universidad Rey Juan Carlos, Madrid, España Author

DOI:

https://doi.org/10.15517/0vejwm39

Keywords:

Gamification, social interaction, assertiveness, self-esteem, intellectual disability

Abstract

Objective. The objective of this study was to identify if there are improvements in social interaction in young people with intellectual disabilities, using a methodology based on role playing. Method. A mixed design study based on a brief intervention program of eight sessions, with a total of seven participants, was used. Qualitative and quantitative techniques were used for data collection: systematic observation, non-systematized direct observation and the Social Skills Self-Assessment Scale. Results. The intervention yielded modest results. The Wilcoxon W test shows significant differences at the general level. Observations show changes in participants’ behaviors, especially in terms of alternative responses to aggression, which were quickly replaced by peaceful strategies and dialogic attitudes.

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Published

2023-12-15

How to Cite

Carnicero Pérez, J. D., Garrote Camarena, I., & López Díaz, J. M. (2023). Social Skills Intervention through Role-playing: A Mixed-design Study with Youth with Intellectual Disability. Actualidades En Psicología, 37(135), 95-110. https://doi.org/10.15517/0vejwm39

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