e-Ciencias de la Información ISSN electrónico: 1659-4142

OAI: https://revistas.ucr.ac.cr/index.php/eciencias/oai
Designing serious games: Analysis of methodologies
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Keywords

Information and Communication Technologies (ICT)
digital competencies
serious games design
game-based learning
analysis of methodologies
Tecnologías de la Información y la Comunicación (TIC)
competencias digitales
diseño de juegos serios
aprendizaje basado en juegos
análisis de metodologías

How to Cite

Sandí Delgado, J. C., & Bazán, P. A. (2021). Designing serious games: Analysis of methodologies. E-Ciencias De La Información, 11(2). https://doi.org/10.15517/eci.v11i2.45505

Abstract

Nowadays, Information and Communication Technologies (ICT) have become a strategic ally to enhance innovative training processes. In this context, serious games are software pieces that use entertainment techniques to acquire specific skills oriented towards learning. The design of these software pieces require special considerations, such as: pedagogical intention, pedagogical and ludic objectives definition, end users, roles identification, feedback type, user experiences analysis, objectives validation.  These considerations are used to analyze and compare nine different methodologies to design serious games.  The main results of the analysis show the importance of incorporating the requirements elicitation and specification, as well as the roles assignment involved in the game production and also the relevance of incorporating pedagogical definition elements. The contribution of this investigation helps to assess the efficiency, the learning and the user´s experience in regards to the interaction with the game, and facilitates the development of a quantitative record of the learning to know the process and its quality by the user.  In conclusion, the methodologies analyzed provide information on aspects to consider when proposing a methodology to design a serious game.

https://doi.org/10.15517/eci.v11i2.45505
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